[Top 5] Dead By Daylight Best Adam Francis Builds

DbD Adam Francis, Adam Francis, Dead by Daylight Adam Francis, DbD Adam, DbD The Spirit, The Spirit
Updated:
02 Jul 2021

[Top 5] Dead By Daylight Best Adam Francis Builds

Adam Francis was introduced to Dead by Daylight in Chapter IX: Shattered Bloodline accompanying the red rank menace, The Spirit. With Adam came some pretty interesting, and more importantly, fun teachable perks. Here we are going to go over some of the best builds you can make involving his teachable perks.

5. Advanced Adam

PLAYING ADAM | Perks, Gameplay, Tips, Lore | Dead by Daylight

The Advanced Adam Build is built around using all 3 of Adam’s teachable perks: Autodidact, Diversion, and Deliverance. While this isn’t the strongest build out there, considering there isn’t much synergy with his perks, it isn’t a bad build in the slightest.

Autodidact can help you in the late game for fast heals on survivors, allowing you to unhook them, heal them quickly, and hopefully get Deliverance activated. If you are in a group and you have Deliverance ready you can let your team know and nobody has to stop what they are doing to come rescue you because you can unhook yourself when you think it is safe to do so.

Meanwhile, Diversion and Dance With Me can be used together mid chase, or just before you are about to get in a chase to throw the killer off of your trail. While it may seem like a pretty simple plan, you would be surprised by how often it works.

What Advanced Adam Excels In:

  • Possibility for very fast heals.
  • Easy to confuse the killer and have them lose you mid-chase.

Perks Used:

Diversion: Standing within the Killer's Terror Radius while not in a Chase for 40/35/30 seconds activates Diversion.

  • Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 meters.
  • The distraction consists of the following:
  • Loud Noise notification
  • Scratch Marks 
  • Diversion's timer resets once the ability has been activated.

Deliverance: After performing a Safe Hook Rescue on another Survivor, Deliverance activates:

  • Your Self-Unhook attempts will succeed 100% of the time.
  • Deliverance causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself.

Autodidact: You start the Trial with a -25% Progression penalty for Skill Checks to heal Survivors.

  • For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.
  • Each Token grants you a +15% bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.
  • Autodidact is not active when using a Med-Kit to heal.

Dance With Me: When performing a rushed action to vault a Window or leave a Locker, you will not leave any Scratch Marks for the next 3 seconds.

  • Dance With Me has a cool-down of 60/50/40 seconds.
 

4. Pebble Master

PEBBLE MASTER! | Dead By Daylight NINJA SURVIVOR PERK BUILDS

Pebble Master was made pretty well known by the YouTuber Monto. So it is only fitting that we include his build for using Diversion to be the best Pebble Thrower in the game. However, it is important to note that this build was in place before the Object of Obsession was changed and it does not really fit with the build anymore, so it is highly suggested that you change out Object for a different perk.

The point of the build was to use Object of Obsession to figure out where the killer is, run over to their location, and hide with Urban Evasion and Quick and Quiet if necessary. While you are sneaking around the killer you will be building up Diversion for you to use. When you have Diversion available, feel free to distract the killer by throwing a pebble (using Diversion) in a direction which creates a noise and scratch marks where the pebble was thrown. You can then use Urban Evasion and Quick and Quiet to get away or build up more uses of Diversion to keep distracting the killer.

While it isn’t a highly effective build, it is very fun to use and mess around with the killer.

What Pebble Master Excels In:

  • Sneaking around killer.
  • Confusing killer mid chase and the chance of escaping chase.

Perks Used:

Quick and Quiet: Loud Noise notifications for rushing to vault Windows, or to enter or exit Lockers are completely suppressed.

  • Quick & Quiet has a cool-down of 30/25/20 seconds.

Diversion: Standing within the Killer's Terror Radius while not in a Chase for 40/35/30 seconds activates Diversion.

  • Once Diversion is activated, press the Active Ability button while crouched and motionless to throw a pebble, creating a distraction for the Killer at a distance of 20 meters.
  • The distraction consists of the following:
  • Loud Noise notification
  • Scratch Marks 
  • Diversion's timer resets once the ability has been activated.

Urban Evasion: When crouching, your Movement Speed is increased by 90/95/100%.

*Object of Obsession: Whenever the Killer reads your Aura, Object of Obsession activates:

  • The Killer's Aura is revealed to you for the same duration as they read your Aura.
  • Your Action speeds in Repairing, Healing, and Cleansing are increased by 2/4/6%.
  • If you are the Obsession, your Aura is revealed to the Killer for 3 seconds every 30 seconds.
  • Increases the odds of being the Obsession.

*As stated in the overview of the build, Object of Obsession has changed since this build was made, and it no longer synergizes with the plan since the killer would be able to see your location even if you are within their terror radius. It is HIGHLY advised to switch to a different perk if you want to go for this plan still. I suggest another stealthyaround perk such as Iron Will or Dance With Me if you want to try to escape if you are caught.

 

3. Bloodpoint Farming

Survivor BP Farming in 2020 | Dead by Daylight

The great thing about Deliverance is that you still get points for unhooking yourself, even though you are using a perk. The whole point of the Bloodpoint Farming build is to get as many bloodpoints as possible very easily, and with this build, you don’t have to play any differently either. As long as you are doing objectives and being altruistic you can easily double how many bloodpoints you get at the end of a game.

Prove Thyself helps you do generators faster as well as giving you more bloodpoints for doing cooperative actions. All you need to do is 2 generators with one other person helping and you will have maxed out your Objectives points.

We’re Gonna Live Forever will give you a stack for safely unhooking somebody or taking a protection hit. At 4 stacks of We’re Gonna Live Forever you will get 100% more bloodpoints at the end of the match. That is double points for being altruistic which you generally should already be doing anyway.

For The People is a bit more complicated to use, however when you use it you get a quick and easy 500 points. However, this comes with the caveat that you will become injured and not be able to be healed for 90 seconds. You are essentially trading a health state with another survivor. A way you can use this is unhooking somebody while you are healed, using For The People on them to heal them completely, and then if the killer is coming back, you can go down for the other survivor, and then use Deliverance for a free unhook of yourself and 1500 extra bloodpoints. 

What Bloodpoint Farming Excels In:

  • Getting as many bloodpoints as possible as easily as possible.
  • Rescuing slugged or dying survivors.
  • Faster generator repairing speeds.

Perks Used:

We’re Gonna Live Forever: When healing a dying Survivor, your Healing speed is increased by 100%.

  • Performing any of the following actions has We're Gonna Live Forever gain 1 Token:
  • Performing a Safe Hook Rescue.
  • Taking a Protection Hit for an injured Survivor.
  • Stunning the Killer to rescue a carried Survivor.
  • Blinding the Killer to rescue a carried Survivor.
  • Each Token grants a stackable 25% bonus to all Bloodpoint gains, up to a maximum of 50/75/100%.
  • The bonus Bloodpoints are only awarded post-Trial.

For The People: For the People is only active while at full health.

  • Press the Active Ability button while healing another Survivor without a Med-Kit to instantly heal them 1 Health State.
  • You become the Obsession.
  • For the People causes the Broken Status Effect for 110/100/90 seconds after using it.
  • Reduces the odds of being the Obsession.

Deliverance: After performing a Safe Hook Rescue on another Survivor, Deliverance activates:

  • Your Self-Unhook attempts will succeed 100% of the time.
  • Deliverance causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself.

Prove Thyself: Gain a stack-able 15% Repair Speed bonus for each Survivor within 4 meters of you, up to a maximum of 45%.

  • This effect is also applied to all other Survivors within that range.
  • Prove Thyself grants 50/75/100% bonus Bloodpoints for Co-operative actions.
  • Prove Thyself does not stack with other instances of itself.
 

2. Master Healer

The Autodidact Build in Glorious Action | Dead by Daylight

It is always a treat when I can showcase 2 of Otzdarva’s builds. The Master Healer build is specifically built around healing your teammates, and doing it as fast as possible because what is more fun than watching a progression bar move up over half of its progression just by hitting a skill check.

With Autodidact at max stacks, when you get a skill check while healing someone, it will add a 75% progression to their healing progress, which needless to say, is insane when it happens. If you happen to be injured while healing someone else, you get a portion of your progression moved up as well because of Solidarity.

The use of Empathy helps you hunt down your injured teammates, but also has a little bit of killer tracking as well. If you see someone else become injured, you know that the killer is chasing that survivor. You can watch your injured teammates and see how they are moving around to determine where the killer is and determine if they are chasing them or not. It provides a lot of very valuable information.

All of those synergies and benefits combined make this a very viable build to run.

What Master Healer Excels In:

  • Heal teammates veryfast.
  • Get yourself healed quicker, from healing others.
  • Knowledge of where the killer is and injured survivors.

Perks Used:

Spine Chill: Whenever the Killer is looking in your direction when within 36 meters of you, Spine Chill activates:

  • Skill Check Trigger odds are increased by 10%.
  • Skill Check Success zones are reduced by 10%.
  • Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6%.

Empathy: The Auras of dying or injured Survivors are revealed to you within a range of 64/96/128 meters.

Solidarity: When injured, healing another Survivor without using a Med-Kit also heals you with a Conversion rate of 40/45/50%.

Autodidact: You start the Trial with a -25% Progression penalty for Skill Checks to heal Survivors.

  • For every successful Skill Check completed while healing a Survivor, you receive a Token for a maximum of 3/4/5 Tokens.
  • Each Token grants you a +15% bonus Progression for a successful Skill Check while healing Survivors.
  • Great Skill Checks cannot be performed while using Autodidact.
  • Autodidact is not active when using a Med-Kit to heal.
 

1. I’ll Do It Myself

https://www.youtube.com/watch?v=-KOph5-hC6k

TOXIC ADAM TIME! - Survivor Gameplay - Dead By Daylight

Finally, we have one of the strongest synergies in the game using Adam’s Deliverance.

We call this build the “I’ll Do It Myself” build because all of your perks don’t require any of your teammate’s contribution, other than them getting hooked of course. If you want to heal yourself you can use Self Care. While I don’t recommend bringing Self Care as it is slow and typically not a great use of your time when you can be doing generators, the option is there for you.

You are going to be trying to rescue people off of the hook anyway to get your Deliverance activated, so you might as well bring in We’re Gonna Live Forever for the extra bloodpoints. But if you want an even stronger synergy, I recommend bringing in Unbreakable.

The big brain synergy here is under the situation that you do not get hooked all game, the exit gates are opened, and you get caught rescuing somebody off of the hook. The killer hooks you, and now, as long as you are close enough to the gate, there is almost nothing the killer can do to keep you in the game. You use Deliverance to get yourself off of the hook, and you make a break for the exit gate.

If the killer hits you down again, you have Decisive Strike and you can walk out for free. If they want to try to wait out the Decisive Strike timer, they have to wait a whole minute while you crawl towards the exit. This is why it is better to have Unbreakable on rather than We’re Gonna Live Forever or Self Care, or maybe even Tenacity for the faster crawling speed.

Even thoughthe best time for this synergy to happen is at the end game, it’s likely that won’t happen often. This could still happen mid-game however and waste a whole lot of the killer’s time. It is a very strong combination of perks to have, and it’ll feel amazing when you pull it off.

What I’ll Do It Myself Excels In:

  • Very safe end game if you haven’t been hooked before.
  • Bonus bloodpoints from being altruistic.

Perks Used:

Deliverance: After performing a Safe Hook Rescue on another Survivor, Deliverance activates:

  • Your Self-Unhook attempts will succeed 100% of the time.
  • Deliverance causes the Broken Status Effect for 100/80/60 seconds after unhooking yourself.

We’re Gonna Live Forever: When healing a dying Survivor, your Healing speed is increased by 100%.

  • Performing any of the following actions has We're Gonna Live Forever gain 1 Token:
  • Performing a Safe Hook Rescue.
  • Taking a Protection Hit for an injured Survivor.
  • Stunning the Killer to rescue a carried Survivor.
  • Blinding the Killer to rescue a carried Survivor.
  • Each Token grants a stackable 25% bonus to all Bloodpoint gains, up to a maximum of 50/75/100%.
  • The bonus Bloodpoints are only awarded post-Trial.

Self Care: Unlocks the ability to heal yourself without needing a Med-Kit at 50% of the normal Healing speed.

  • When using a Med-Kit, its Depletion rate is decreased by 10/15/20%.

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.
  • While Decisive Strike is active, the following interactions will deactivate it:
  • Repairing a Generator.
  • Healing yourself or other Survivors.
  • Cleansing a Totem.
  • Sabotaging a Hook.
  • Unhooking other Survivors.
  • Increases the odds of being the Obsession.

 

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