The 10 Best MTG Arena Singleton Decks (2019)

Best MTG Arena Singleton Decks
Updated:
14 Feb 2019

What Are The Best Singleton Decks in MTG Arena?

When it comes to Singleton, the first thing you should learn about the format is that all decks are very inconsistent. Having just one copy of each card (including non-basic lands) changes the Meta significantly. You can no longer rely on 2-3 cards set synergy, but rather, you have to have an overall theme in deck building. Mana fixes can be difficult, unless you are playing a mono-colored deck. But it actually makes more sense to have more colors to have more access to dual lands, if you plan to use multi-colored decks. There are a lot of choice and a lot of ways to build in the Singleton format. Here are the top 10 MTG Arena Singleton Decks:

10. Super Friends

In MTG, the term “super friends” usually means a deck that contains a lot of planeswalkers, and usually these builds have 4 or 5 colors. In Singleton, access to these many colors can be very advantageous. It takes a while (and a little bit of luck) to get going, but once you have amassed enough mana and the right combination of lands, you can bring the hammer down with all the power of your Super Friends planeswalkers.

Why it’s good:

  • Playing with 4 to 5 colors gives you access to so many spells and planeswalkers
  • Has access to a ton of dual lands.
  • Planeswalkers are the most dynamic permanents and gives you options
  • Has access to removals and board wipes

Key Cards:

  • Chromatic Lantern
  • Ral, Izzet Viceroy
  • Teferi, Hero of Dominaria

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Planeswalkers are the most powerful beings in the world of Magic: The Gathering

9. Sultai Tempo

The Sultai build in Singleton resembles the power and reach of Golgari in standard. The holes left by the singleton format are filled with blue spells and creatures. The additional splash of blue fixes the mana needs, but it also gives access to cards such as Search for Azcanta and counterspells. Sultai also has access to potent Golgari staples such as Assassin’s Trophy and the two Vraska planeswalkers.

Why it’s good:

  • Has access to green spells for mana-fix
  • Has access to black and blue for discard and removals
  • Has access to early and mid game draw-fix
  • Has access to big trample creatures, and big flying creatures for end game

Key Cards:

  • Muldothra, the Gravetide
  • Assassin’s Trophy
  • Vraska, Relic Seeker

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The Sultai Brood makes an splash in Singleton

8. Jeskai Control

Jeskai has been one of the more popular decks in Standard, and the same goes for Singleton. While there is only access to one Teferi, the colors of Jeskai have enough power to make it effective in this format. Most builds include all the available counterspells and bounce spells, but the access to draw fix is a big deal in the format.

Why it’s good:

  • Has access to removal spells and board wipes
  • Has access to counter spells
  • Has access to early and middle game draw fix
  • Powerful end game with access to big spells and planeswalkers

Key Cards:

  • Teferi, Hero of Dominaria
  • Goblin Electromancer
  • Deafening Clarion

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The Jeskai Way is one of the most effective colors for control

7. RDW

Red Deck Wins is one of the fastest decks in any format, and it can still be blazingly fast for Singleton. Players can arm their decks with all the available burn spells and fast creatures and still be effective despite having just one copy of each card. Experimental Frenzy becomes a very important card in this format and if it hits the board, it is almost a win-con. Strangely, the meta gives access to a lot of draw spells such as Tormenting Voice and spells like Crash Through.

Why it’s good:

  • Has access to red burn spells
  • Incredibly fast aggro build
  • Mono-colored deck so there is no Mana-screw
  • Has access to draw spells

Key Cards:

  • Experimental Frenzy
  • Rekindling Phoenix
  • Banefire

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Burn baby, burn!

6. UB Merfolk

Merfolk is one of the most effective tribal decks in any format, mainly because of all the access to several merfolk creatures in the meta. This diversity makes the merfolk build naturally suited for the Singleton format as well. Access to green for mana fix makes this deck more viable in the format, and access to blue counterspells also helps in the end game.

Why it’s good:

  • Has access to green spells for mana-fix
  • Plenty of Merfolk creatures to cast
  • One of the most effective tribal decks in Singleton
  • Has early game and late game creatures

Key Cards:

  • Kumena, Tyrant of Orazca
  • Deeproot Elite
  • Merfolk Mistbinder

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"I'm not a mermaid, I'm a MERMAN!"

5. White Weenies

The current meta for white has provided a lot of creatures to choose from at varying casting costs. So much so, that you can actually keep a good curve of creature drops from first turn to late game in the Singleton format. You can aggro with your weenies early on, but you still have enough in the tank to win in the middle to end game.

Why it’s good:

  • Fast aggro build
  • Maintain creature casting cost curve
  • Mono-colored deck so there is no mana-screw
  • Access to life gain and board control

Key Cards:

  • Ajani’s Welcome
  • Resplendent Angel
  • Legion’s Landing

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"Ain't nothing wrong with a pair of tiny whities."

4. Grixis Control

Grixis has always been a good control build, but it is especially good in this meta’s Singleton because of all the access to discarders, removals, and counterspells. It also gives access to powerful creatures such as Doom Whisperer and the ever menacing Nicol Bolas, the Ravager, two of the most powerful middle-game creatures that you can drop. It also gives access to Dimir cards that have discard and surveil abilities.

Why it’s good:

  • Has access to removals and burn spells
  • Has access to early and middle game draw fix
  • Can control the board with discards and counterspells
  • Big late game creatures with flying or evasion

Key Cards:

  • Nicol Bolas, The Ravager
  • Doom Whisperer
  • Disinformation Campaign

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The Tyrant of Worlds cometh!

3. Boros Aggro

Boros aggro is such a potent build in Standard, but it can also be quite effective in Singleton. While the mana fix can be tricky, all you really need is one red mana and this deck can already take off. Like most Boros builds, this deck scales from early to mid game. Access to burn and protect spells also gives this build much needed versatility in the format.

Why it’s good:

  • Very fast aggro build that scales to mid-game
  • Has access to burn spells
  • Has early game, tempo, and late game creatures
  • Has removals and board wipes

Key Cards:

  • Aurelia, Exemplar of Justice
  • Tajic, Legion’s Edge
  • Ajani, Adversary of Tyrants

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"We are a Legion, and we are many!"

2. Rat Colony

The infamous Rat Colony deck only has two cards in its deck list: Swamps and Rat Colony. This is possible because of the ability of Rat Colony which is “A deck can have any number of cards named Rat Colony” which strangely applies to Singleton. This ability, coupled by the fact that each rat gets +1/+0 for each other rat you control means that the rats just keep growing and growing as the game goes along. While your opponent stumbles to gain consistency, your game play is simple. Cast rats and attack with rats. It might be the most broken card for singleton right now, but enjoy it while it is still legal.  

Why it’s good:

  • The most consistent deck in Singleton
  • The more rats you have, the bigger rats you have
  • You will always attack and cast on your turn.
  • Mono-colored deck so there is no mana-screw

Key Cards:

  • Rat Colony (no shock there)

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"Trust me, I'm a rat"

1. Mono Green Stompy

Green is one of the best colors for Singleton because it can easily ramp up and cast big creatures, even with the inconsistencies of the format. There are enough green monsters to keep your arsenal full for the late game, but there are also several spells and enchantments that can keep you competitive during the early to middle game.

Why it’s good:

  • Access to mana ramp
  • Big creatures with trample or hexproof
  • Maintains a good casting cost curve
  • Mono-colored deck so there is no mana-screw

Key Cards:

  • Carnage Tyrant
  • Pelt Collector
  • Beast Whisperer

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Stompy, the mean grean trampling machine.

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