[Top 25] Dinkum Best Mods (Ranked Fun To Most Fun)

Best Dinkum Mods
Updated:
11 Mar 2023

[Top 25] Dinkum Mod Best Mods (Ranked Fun To Most Fun)

Dinkum, which debuted in the summer of 2022, is one of the most recent independent simulation games with a concept similar to Animal Crossing and Stardew Valley. The game, which was made by James Bendon and is set in the Australian outback, lets players build a home for themselves in the bush while making new friends and interacting with the local wildlife. It's presently available as an early access game for PC on Steam, so it's not finished, but that means there's more to look forward to. Despite this, there are creators who have already produced entertaining and practical mods for the game. These are the best Dinkum mods that are currently available for users to use to enhance their gameplay and general quality of life, including changes to items and the user interface.

25-Value Toolkit

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This UI modification has given items tooltips that show their worth and a selling price. The value, which represents the overall worth, is calculated using the item stack size. Your hotbar, inventory, and other menus, such as the crafting interface, all display the tooltip.

This mod will assist you in figuring out how much you can get for different products that you might have an excess of, particularly if you have a specific financial goal in mind.

If you need assistance adding this mod to your game, TwoPercentSkimm has a fantastic instructional YouTube video where you can see it in action!

Mod features:

  • This mod requires BepInEx 6
  • The stack size, commerce license tier, and hotkey toggles of this mod are all configurable.

Get this mod here.

Value Toolkit fun factor: 25/100s

 

24-Resident Photos

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If you earn enough heart points from the town residents, this mod functions by having them gift you a picture of themselves as a piece of furniture. In this way, it mimics the Animal Crossing image function. 

Talking to the residents and fulfilling their requests will earn you heart points, and the only way to receive the photographs is through direct requests such as "catch a fish". This is a wonderful method to collect a small memento from each local resident you see.

If you were to sell the images, this mod would provide you with a high sell worth of 150,000 Dinks! It's better to sell them, particularly if you get more than one copy of an image. Additionally, if you decide that you no longer want the mod, it is suggested that you sell the images because, once the mod is uninstalled, they will be permanently deleted.

Mod features:

  • This mod requires the TR Tools modding framework and BepInEx 6
  • This mod allows for customization of the minimum needed friendship points, the default likelihood of receiving a photo through request fulfillment, and the selling price of the photos.

Get this mod here.

Resident Photos fun factor: 20/100

 

23-Show Name in Pedia

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The Pedia has been updated with names for various objects, including fish, bugs, humans, and other things, thanks to this user interface mod. This improves the look of the Adventurer's Journal and makes it easier to locate what you're looking for once you've found it. When you find something, the item names are then clearly apparent. 

In the configuration file, black text and white outline can be used in lieu of white text and black outline, which may make it simpler to read.

Mod features:

  • This mod requires BepInEx 6
  • The mod can be configured to disable the mod without affecting the save file

Get this mod here.

Show Name in Pedia fun factor: 35/100

 

22-Pay Attention

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The Pay Attention mod adds visual clues to crops and farm animals that can be harvested but haven't been yet.

This is excellent if you're working with plants and animals for the first time or if it's just difficult to tell when they're ready to be harvested.

This mod accommodates a variety of animals, including vombats, neglected pets, and others. It makes vegetables that are ready for harvesting more visible. Harvest-ready pearls are easier to spot and have a brighter sheen.

Mod features:

  • This mod requires BepInEx 6
  • Animals that haven’t been petted will have glowing feet.

Get this mod here.

Pay Attention fun factor: 30/100

 

21-Roo Poo Grows Things

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Roo-poo, a game object, can only be used after being transformed into another item, some of which becomes fertilizer. You can use Roo Poo to quickly produce more of the diverse plant life on your island with the aid of this mod. This is offset by the fact that Roo Poo is rare and must be deliberately farmed alongside a Roo and Pleep farm in order to acquire significant quantities.

This mod is particularly useful if you want to rapidly increase the amount of vegetation on your island, such as grass, ferns, bushes, and flowers without needing to use scythes or flowerbeds for days on end.

The quantity of each plant's product produced per poop varies. Examples of fruit plants that will yield three fruits per poo include bush lime, quandong, apple, banana, and coconut trees. Cacti produce two prickly pear fruits per poo, whereas shrubs like Bottlebrush and Yellow Wattle only produce two seeds per poo. 

Mod features:

  • This mod requires BepInEx 6
  • It works in multiplayer but only for the host
  • You can modify the quantity of each sort of item you receive per Poo in the configuration file.
  • The mod is safe to remove at any moment because it has no impact on your save file and can be disabled by setting "UseRooPoo" in the config file to false.

Get this mod here.

Roo Poo Grows Things fun factor: 25/100

 

20-Resting Energy

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In the basic game, there are two ways to sleep: one involves actually sleeping, which saves the game, and the other involves merely resting your eyes, which isn't particularly helpful. This mod changes that by allowing you to steadily regenerate energy whenever you choose to close your eyes.

Instead of wasting precious food to fill up after a long day of laboring on your farm, use this mod to help you regain your energy by lying down..

Mod features:

  • This mod requires BepInEx 6
  • It works in multiplayer but only for the one who installed the mod

Get this mod here.

Resting Energy fun factor: 25/100

 

19-Bonemeal Rapidly Grows Things

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With the help of this mod, you can turn bone shards and fragments into bone meal, which you can use on anything that grows to hasten its growth rather than having it wait a day. All of these bones can be composted to make fertilizer, just like normal bones. Additionally, it increases the efficiency of turning bones into fertilizer with a greater output.

Although bone pieces, shards, and bone meal all have the same shop-sell worth as bones do, you will still sell them for more money overall because processing the bones increases yield.

This mod adds three new items: a bone fragment, a bone shard, and bone meal. A bone can produce a maximum of 27 bone meal when it is processed through a table saw, a stone crusher, and a grain mill. Each of these processes produces three bone pieces, three bone shards, and three bone meal.

Mod features:

  • This mod requires BepInEx 6
  • This mod requires the TR Tools modding framework
  • The mod can be removed at any time without risk, however doing so will also remove all of the bone meal, bone shards, and pieces.

Get this mod here.

Bonemeal Rapidly Grows Things fun factor: 30/100

 

18-Retool

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Have you ever made extra tools but needed those ingots for a crafting recipe? To fix that, this mod will let you smelt those tools back into their proper ingots in an iron furnace. Just be cautious not to melt down a tool that you actually require. 

Tools that can be melted down include hoes, pickaxes, fishing poles, spears, picks, shovels, and picks. Because they will have developed new, improved tools, players will inevitably have some tools in excess at some time during their gameplay.

Mod features:

Get this mod here.

Retool fun factor: 25/100

 

17-Turbo Glider

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One of my favorite aspects of the game is the ability to fly around in a hang glider. The only issue I have with it is that I sometimes get stuck attempting to gain momentum. The Turbo Glider mod allows players to glide upward while customizing the acceleration and fall speed when using the Hang Glider.

By enabling you to leap higher by simply pressing the jump button, this mod makes gliding easier. Remember that the Glider is unaffected by windy circumstances with this mod. Now, players who, like me, have difficulty getting around the island on the hang glider, can do so without any issues.

Mod features:

  • This mod requires BepInEx 6
  • This mod is configurable. The configurable properties are acceleration, lift speed, fall speed, and stamina use.

Get this mod here.

Turbo Glider fun factor: 40/100

 

16-Wet Work

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In the initial base game, the majority of activities could not be completed while in the water. You can now use tools, firearms, food, boats, and other things while submerged in the water thanks to the Wet Work mod. You can now break underwater stones, go fishing, search for sharks, and eat while swimming in the ocean!

Mod features:

Get this mod here.

Wet Work fun factor: 45/100

 

15-More Things are Stackable

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It must be a design feature of the game that not all fish, bugs, aquatic animals, and traps can stack in your inventory. However, this modification has made these things stackable in all inventories (your personal inventory, your travel bag, and containers like crates). Although it does not change the restriction that prevents you from putting fish and bugs in containers, you can still run other mods that do.

You can delete this mod whenever you want because it has no effect on your save file in any way. The game doesn't actually care that the objects are stacked; rather, it only prohibits you from stacking them in the first place. As a result, you will be able to unstack the objects and use them just fine, but you won't be able to stack them back up. This patch allows you to carry much more because you no longer have to think about what items you must remove in order to gather bugs and other items.

Mod features:

Get this mod here.

More Things are Stackable fun factor: 45/100

 

14-Bugs and Fish Fit Into Containers

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Crates and other containers, similar to the mod above, can now store fish and bugs, which wasn't previously possible.

There is a keybind that you can designate in the configuration file that will enable an auto-deposit of fish, bugs, and underwater creatures into your travel bag wherever you are, effectively giving you extra inventory space for lengthy fishing or bug-catching expeditions. These items don't need to be left outside on the ground anymore since they can be kept in boxes and containers.

Mod features:

Get this mod here.

Bugs and Fish Fit Into Containers fun factor: 45/100

 

13-Infinite Wheelbarrow

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The wheelbarrow is fully unlimited thanks to this mod. You can keep putting soil in it and it won't ever get full, and you can keep taking dirt out of it and it won't ever get empty.

Alternative Version: The extended version, an earlier iteration of the mod, is still usable. Instead of making the quantity of dirt unlimited, it increases it to 100 (or higher if desired). The advantage of using this version is that it only saves the soil layers in the sequence that they were put in the wheelbarrow.

The type of soil you remove from the wheelbarrow is always the same as the type you last put there. If you have a job in mind that requires a particular kind of dirt, you will benefit from using the wheelbarrow that this mod offers. Just keep in mind that if you quit the game and return, the dirt will be gone from the wheelbarrow..

Mod features:

  • This mod requires BepInEx 6
  • It should work well in multiplayer

Get this mod here.

Infinite Wheelbarrow fun factor:  50/100

 

12-Dig Up Treasure Automatically

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With this modification, you can still use the metal detector to look for undiscovered treasure, but you won't have to excavate to see the items because they will show up instantly. Finding the treasure still earns you milestone and daily task credit, but since you didn't actively dig, you don't get credit for using a shovel. Only the game's generated secret treasure actually works with this.

You can configure the automated search and "dig" range to include a square radius. When set to 0, it operates normally and only "digs" the chosen spot. By removing the need for additional tools like drills and shovels, this mod makes it simpler to find concealed treasures. Instead, it functions more like a single instrument.

Mod features:

  • This mod requires BepInEx 6
  • Due to the fact that it has no impact on your save file, this mod is safe to remove at any time.

Get this mod here.

Dig Up Treasure Automatically fun factor: 50/100

 

11-Part the Water As You Walk

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With the help of this mod, you can briefly remove water from your surroundings so that you can move around (and see and do things) as if it weren't there. As you turn and go back to the initial position behind you, the water will continue to drain. You also have the choice to make the removal permanent, allowing you to take the water out of areas like the ocean.

Since the water is actually gone when the mod is in effect, you can do several actions—including jumping, attacking, and mining—as usual. Although some underwater items and creatures may act differently, overall, things are rather typical.

Mod features:

  • This mod requires BepInEx 6
  • This mod requires the TR Tools modding framework
  • It does not work in multiplayer.
  • This mod is safe to remove at any time and your water (or lack thereof) will be fine

Get this mod here.

Part the Water As You Walk fun factor:55/100

 

10-Place Water Manually

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In contrast to the previous mod, you can now place water wherever you like without needing to attach it to an existing water source and wait for it to fill. So it is simple to create a lake anywhere and fill it.

It’s recommended to dig out the entire area where you want water to be before usng the mod. Hold a pearl in your hand, walk to the location, and use the pearl as a tool to make the water materialize.

This mod uses the standard gameplay technique to add water, so removing it at any moment won't harm your water supply. In order to create a lake on top of a hill, you will need to dig down to ground level, and the water will only fill the bottom of it because the water will always be at standard water level (much like the game's typical lakes, rivers, and oceans).

Mod features:

  • This mod requires BepInEx 6
  • This mod should work perfectly fine in multiplayer

Get this mod here.

Place Water Manually fun factor: 55/100

 

9-Ore and Resource Finder

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This patch will add map icons for specific resource nodes to make it simpler for you to collect resource nodes and determine how much of them are on your island. Just note that when you take the mine lift or sleep, the symbols are reset.

Only a certain number of icons for each sort of resource will be visible at once (so 25 copper, 25 tin, etc.). If there are fewer than 25 symbols, they will all be shown (or whatever number you set it to). The icons will update as you move and will be prioritized based on their proximity to your current position. The symbols will vanish right away once the node is mined or dug up and removed.

The giant wiggly rocks that drop iron and copper, the red bottle shrubs, oysters, and wary mu eggs are all now supported by it. It also supports copper, tin, iron, quartz, and opal nodes.

Mod features:

  • This mod requires BepInEx 6
  • The mod displays symbols on the map in the deep mine as well as above ground.
  • This mod is safe to remove at any time because it does not affect your save file in any way.
  • This mod will work fine in multiplayer

Get this mod here.

Ore and Resource Finder fun factor: 60/100

 

8-NPC Map Markers

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This mod, like the prior one, adds map markers to the positions of the NPCs. If you need to find certain NPCs to fulfill requests and tasks, or just to have a daily chat with them, this one is extra helpful when the NPCs are spread out across town.

Mod features:

  • This mod requires BepInEx 6
  • You can turn specific NPC markers off and change the hotkey to hide all NPC markers in the config file.

Get this mod here.

NPC Map Markers fun factor: 65/100

 

7-Museum Collection Helper

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This mod provides in-game details about museum artifacts that are currently available but that you haven't yet donated. It will inform you of the time(s) of day and the biome(s) you need to seek for fish, bugs, and aquatic species. The museum collection can be 100% completed with the aid of this mod, although in a more relaxed manner.

The game will choose a random non-donated collectible to inform you about if you write "help me locate a fish," "help me find a bug," or "help me find a creature" into the chat box. Note that this command will prioritize information about non-seasonal collectibles. Instead, if you write "help me find a donation," it will choose one. Capitalization and spacing do not matter, so "helpmefindafish" also works, for example.

Mod features:

Museum Collection Helper fun factor: 75/100

 

6-Museum Toolkit

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This simple patch will indicate which of your collection items have already been donated to a museum. This way of checking is more efficient than looking up the item in the Pedia. When you hover your cursor over any object in your inventory that has been donated to the museum, it will now be highlighted. Keeping track of what has already been donated and what the museum still needs is made simpler as a result.

When you hover over an object in your inventory to check if it has been donated, the mod will look through the museum for that item. The item's description will say "Donated to Museum" if it has been given. If not, only the default content is shown.

Mod features:

  • This mod requires BepInEx 6
  • Compatible with Value Tooltip

Get this mod here.

Museum Toolkit fun factor:

 

5-Shops Sell Undiscovered Items

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To make it simple for you to finish your collection, this mod forces stores that typically give a random selection (such as those selling furniture, clothing, and Franklyn's recipes) to only sell things you haven't unlocked yet. For example, you will only receive caps you haven't unlocked them. This mod won't do anything onceyour catalog for a specific category of item is complete; vanilla logic will then take effect.

Mod features:

  • This mod requires BepInEx 6
  • The Jackaroo hood and some things from the Jolly set are now included, if you haven't already obtained them.
  • This mod is safe to remove at any time because it does not affect your save file in any way

Get this mod here.

Shops Sell Undiscovered Items fun factor: 80/100

4-Craft From Storage

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This mod allows you to use materials from any adjacent chest as well as your inventory on any work surfaces, including cooking and crafting stations. Even craft stores like Franklyn and Ted Selly can use it,and they will utilize chests if any are close by.

A player's inventory and range can be customized. Range is the approximate number of tiles that will be searched for chests before leaving the work table. The distant view setting determines the current maximum range. The player inventor investigates your inventory and any adjacent chests to see if you have any useable materials.

Crafting will attempt to wisely choose the ingredient or material to use if you have it in many locations. The items with the lowest durability or fuel will be used first for non-stackable goods like tools. It will by default prioritize using goods in the player's inventory above chests. You can modify it in the configuration options if you wish to use chest items first.

Mod features:

  • This mod requires BepInEx 6
  • Compatible with all known mods
  • Mostly compatible with multiplayer. The client can only use chests inside the player's house when they are inside and outside when outside.

Get this mod here.

Craft From Storage fun factor: 90/100

3-Inventory Management

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The Inventory Management mod organizes your inventories, moves stuff to neighboring chests, notifies you when a tool's durability is getting low, and automatically switches out low-durability tools!

 

To prevent you from unintentionally sending all of your stuff to a random chest, the storing mechanism will decide to only store items that you already own in a close-by chest. The system will try to place fuel-using equipment and objects in empty slots in chests that already contain those things when storing them. It will remain in your inventory if no empty spot is discovered.

 

Slots can be locked, preventing the item in them from being moved. A locked slot is a different color than the others. In addition to configuring the chest keybind, the lock hotbar, the sort inventory keybind, and the order, you can also control the range of tiles away from the work table that will be checked for chests. You can also control the tool break notification.

Mod features:

This mod requires BepInEx 6

This mod is mostly compatible with multiplayer. Hosts will be able to use all features of the mod. Clients will be able to sort their inventories and chests

Get this mod here.

Inventory Management fun factor:

2-Custom World Generator

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This mod enables you to browse and evaluate random seeds to select a world you like to play.You can input a world seed that has been shared by someone else to create your own version of their world and create additional types of worlds in addition to the basic game's standard island structure. WorldGen+Seed is a new button that this patch adds to the main menu. This button launches a new window that serves a number of purposes.

The mod saves the seed's current value before changing it when you produce a random seed. The "Generate Random Seed" button can be activated by holding down a key in the configuration file, which will instead restore the previously recorded seed value. This mod serves as sort of a framework for allowing users to make their own world generators. They can be utilized by entering their names into the left text entry box and installed similarly to other mods.

Mod features:

  • This mod requires BepInEx 6
  • It is safe to remove at any time if you are exclusively using vanilla world generation
  • It currently does not support multiplayer

Get this mod here.

Custom World Generator fun factor: 90/100

 

1-Move Tele Towers

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You can use this mod to relocate your teletowers once they have been repaired. Because they are in a completely functional form in this state, you could even carry one or more of them around as a personal transportation device like "mark and recall". It actually works by allowing you to completely remove them, then put them back as long as your total doesn't exceed 4.Also, if you decide you don't want the technology on your island, you can easily delete it.

Mod features:

  • This mod requires BepInEx 6
  • This mod works in multiplayer. Only the host can move towers but anyone can use them as normal.
  • It is safe to remove this mod at any time, though repositioned towers will partially or fully stop working unless you use "Restore Mode" to put them back before uninstalling

Get this mod here.

Move Tele Towers fun factor: 100/100

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