[Top 15] MTG Arena Best Mythic Rares

MTG Arena Best Mythic Rares
Updated:
29 Dec 2020

In order to win many games in the Arena, you need to have strong cards. However, no matter how strong your cards are, if they do not fit well in the deck, or is just plain out of place, you are just sacrificing the potential of both the card and your deck. This often begs the question, what are the best cards in the game right now? I can easily name a number of cards that are very powerful right now and just call it a day. But, mythic rares are some of the highly disputed pieces of a deck since, assuming you are just a free-to-play player, these wildcards are hard to come by. Of course, we don’t want to waste our very limited wildcards on a mythic rare that we think is very strong but in reality, it is just strong on paper and if combined with other pieces, it would not perform well. This list is dedicated just to that situation. Here is the list of the Top 15 Mythic Rares in the Arena right now. 

15. Korvold, Fae-Cursed King

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Why is it good?

Sacrifice decks are still very strong despite a lot of graveyard hate cards being present. Korvold furthers the advantage of sacrifice decks as it gets pumped every time you sacrifice a permanent. Just imagine the amount of damage that you can deal with Korvold and your other combo pieces on the battlefield. 

Where is it used?

It sees little play in sacrifice decks now, usually, just a single copy, or in some cases players run two copies of this card. Its effect, however, is still great that I think people should continue playing it more. Sacrifice decks are known to thrive well in the later stages of the game so having Korvold on your deck can give another threat on the board and help you close out games faster. 

14. Allosaurus Shepherd

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Why is it good?

A one-drop that instantly makes all your green spells uncounterable is surely a great addition. Aside from that, it presents a threat of transforming all your tiny 1/1 Elves to an army of 5/5 Dinosaurs. It is great against control decks and it also gives you an advantage over aggro decks, making it great against any type of deck. 

Where is it used?

You can place this in mono-green ramp decks since most of your ramp creatures are Elves, opening the threat of transforming them into bigger creatures later on. It fits perfectly, however, in Elf decks because of its ability. 

13. Brazen Borrower

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Why is it good?

Brazen Borrower was once used only as a deterrent to the opponent’s strategy. It served as a back-up body that you can cast to pressure the opponent from the air. When Flash decks were rampant, Brazen Borrower was one of the staples. Now that Rogues are at the top of the meta, Brazen Borrower has found its niche. It can deal with almost any threat on the board, returning the card to the opponent’s hand to buy you more time to deploy your threats or to find long-term answers to the opponent’s threats. 

Where is it used?

You will see many control decks still utilize Brazen Borrower since it is a great card to address emergency situations. However, Brazen Borrower now found its home in Rogue decks. With its flash mechanic and it being a Rogue, it fits perfectly to the gameplay of one of the top creature decks in the meta today. 

12. Forsaken Monument

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Why is it good?

If you are playing colorless Ugin-Ulamog ramp, this card is a must-have as it perfectly fits the style that the deck is looking to achieve. It helps in ramping by allowing you to double your mana. You can also pump your creatures as it gives +2/+2 to colorless critters. This is also great to have for the longer and grittier matches as it can keep you in contention with its life gain. This is definitely a great card to help you cast an early Ugin. 

Where is it used?

Using Forsaken Monument outside of colorless decks does not make any sense. Although it is good only in a specific deck, it still brings a huge advantage that’s why it is included in this list. 

11. Aetherworks Marvel

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Why is it good?

With the return of the energy mechanic in the Historic meta, Aetherworks Marvel is once again one of the most feared Mythic Rares. With its low mana-cost, you can easily cast this artifact and activate it immediately since energy counters are very easy to come by. With just six energy counters, you can run through your deck easily and cast cards without paying their mana costs. Casting spells from Aetherworks Marvel can still be countered but it is still a huge advantage. 

Where is it used?

Any deck that runs energy counters should include Aetherworks Marvel in their decklist. Usually, these energy decks run Temur colors (Red, Green, Blue). These decks are usually inclined towards ramp so you can get Aetherworks Marvel on board early and you can already start stacking your energy counters. 

10. Elder Gargaroth

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Why is it good?

Being able to bring in Elder Gargaroth in the game can completely swing the tides in your favor. With its very strong value engine, you can do almost anything depending on your situation. You can further your advantage by drawing a card, build up your board by creating a 3/3 token, or pad up your life by gaining three life. Elder Gargaroth is a Swiss Army Knife that is very useful to have in the later stages of the game. 

Where is it used?

Elder Gargaroth can be placed in any creature deck that runs green. At 3GG, it is quite difficult to cast, however, which is why most people will choose to play it on mono-green decks to avoid a huge threat like this being a dead card on hand due to mana problems. 

9. Teferi, Hero of Dominaria

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Why is it good?

Great value by giving card and mana advantage. Its ability to untap lands at the end step is great in setting up counterspells. It also deals with huge threats as it can tuck them away for at least a few turns. If you get lucky enough to fire off its ulti, you can start crippling the opponent’s mana base, or just shoot down their prized possessions. 

Where is it used?

UWx Control is a good deck to place Teferi in since it fits well with control archetypes. You can also place Teferi in Ugin decks to help deal with early threats but it may be difficult to cast.

8. Robber of the Rich

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Why is it good?

This card gives red decks the card advantage that they badly need. Of course, there are cards like Light Up the Stage and Experimental Frenzy but this card allows you to cast spells from your opponent’s deck. It has two functions combined into one small creature as it has the potential to remove important spells from the opponent’s deck and it also allows you to cast those spells. 

Where is it used?

Mono-red is the usual place for Robber of the Rich since it fits the aggro gameplay that red is famous for. However, it is also great to place in Gruul decks due to its ability to give a massive card advantage if the opponent can’t produce blockers. 

7. The Great Henge

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Why is it good?

Mono-green and Gruul creature decks are among the best in Standard right now. Since both decks focus on ramping towards huge creatures, The Great Henge is a very great card for these decks. It can provide mana advantage, card advantage, and it also helps you swing for lethal since it provides counters to your creatures. It also helps you survive lethal attacks as it gains you life every time you tap it for mana. 

Where is it used?

This card is usually seen in mono-green iterations of creature decks. It is common in elf decks that ramp towards Ugin and Ulamog. It is also great in Gruul Adventure decks since there are a lot of creatures there that will benefit from the additional counter that the Great Henge provides. 

6. The Scarab God

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Why is it good?

The unkillable Scarab God is a huge force to be reckoned with. A 5/5 creature for 5 mana is the perfect definition for overkill. It not only gives you the chance to dig through your deck, it also deals damage to your opponent in the process. All creatures you have are easily sacrificed since you can just reanimate them into 4/4 zombies that can pose a scarier threat against the field. 

Where is it used?

With the increase in popularity of GPG decks, The Scarab God also sees more play. Since they both have the idea of reincarnating creatures, they fit perfectly with each other. Aside from that, The Scarab God can stand alone or it can play a supporting role in UBx control decks. 

5. Terror of the Peaks

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Why is it good?

Terror of the Peaks is a great card that can give you surprise victories. This 5/4 flying behemoth is very difficult to deal with since it will deal three damage to any person that targets it with a spell. This card is great since it doubles the damage that your creatures can deal with its ability. 

Where is it used?

A huge card like this is great in Gruul decks along with other monsters. It can benefit from the huge number of creatures, allowing you to pop off damage without even attacking. Red Deck Wins also got an upgrade with this card, presenting a large threat in the later stage of the game where red decks are known to run out of gas. 

4. Embercleave

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Why is it good?

An artifact that can instantly win you games, Embercleave gives +1/+1 and double strike to the creature it is attached to. Since it has flash and you can attach it to any creature for free as soon as it enters the battlefield, it can help you deal surprise lethal damage. Because the current meta is heavy on creatures, this card is a good addition to any creature deck that runs red colors. 

Where is it used?

You can typically see Embercleave in mono-red aggro or RDW. Since you need double red to cast this, it fits perfectly in these mono-red decks. However, you can also place Embercleave in Gruul decks since those decks run large creatures, making one swing with a monster deal lethal to your opponent. 

3. Uro, Titan of Nature’s Wrath

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Why is it good?

Its versatility is one of the reasons it is placed high on this list. It’s low mana-cost, along with its ability to gain life, draw a card, and place a land on the battlefield makes it a great addition to any deck that has green and blue in its mana base. Its Escape cost is also very cheap which means you can play Uro two turns in a row, giving you massive mana and card advantage. Once it is already in the battlefield, you are almost guaranteed to ramp some more and gain more life because of Uro’s abilities. 

Where is it used?

Any deck that runs green and blue colors will benefit from Uro. This card is mostly seen in creature-ramp decks because it fits perfectly in the gameplay of the deck. However, Uro is also seeing play in Sultai Control decks, as its card advantage is very useful in stabilizing in the early game. 

2. Ugin, the Spirit Dragon

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Why is it good?

Ugin, being a colorless planeswalker, is the epitome of versatility in MTGA. You can place this in any deck since the only problem that you will encounter casting this is if you have enough mana. Other than that, you can just cast it if you have a lot of mana to just end the game fast. It can deal damage to any target and it can also function as a board wipe. Finally, when you already cleared the threats on your opponent’s side of the board, you can pop of its ulti to win outright win you the game. It is a great card with multiple different uses but the same goal is still in mind which is to win every game. 

Where is it used?

I wouldn’t be surprised if even mono-red aggro decks would run even a single copy of Ugin since it can practically be placed on any type of deck. Its niche is in ramp decks such as mono-green, Simic, or Colorless ramp. It is also a good card to place on control decks to help increase your firepower in the endgame. Ugin is also good to place in the wishboard if you don’t want to fully commit your deck as an Ugin deck. 

1. Questing Beast

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Why is it good?

It has vigilance, deathtouch, and haste and you cannot chump block this thing. It is also great if you are up against a deck that has a planeswalker on the battlefield since you don’t need to waste an attack on the planeswalker, you just swing at the opponent, and whatever damage it deals to the opponent is also dealt to the planeswalker. This is one of the scariest cards in this list as it can be dropped on Turn 3 and it can just snowball from there. You will never see this as a dead card on hand since you can still extract a lot of value from it even if you cast it in the later stages of the game, even if the board is already filled with creatures. 

Where is it used?

Mono-green is a great deck to place this on since it guarantees that you can cast this early. It is great in combination with a lot of things so you can see this often in Gruul decks. Imagine a Questing Beast and Embercleave combo in one turn. Brutal. 

 

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