[Top 10] FF14 Best Summoner Spells That Are Powerful

final fantasy, ffxiv, mmo, mmorpg, ff14, final fantasy 14, summoner, powerful spells
Updated:
12 Sep 2022

Summoners with their most powerful summoned pet, Bahamut.

Summoner is a magical DPS that has been around since the beginning of A Realm Reborn. Players will begin as Arcanists at level 1 and progress to Summoners at level 30.

Summoner, as the name suggests, is a magical DPS who specializes in summoning pets to deal more damage to enemies. They can summon Carbuncles and Primals as allies in battle and deal massive damage to their opponents with their special abilities.

Summoner is another magical DPS battle job that is suitable for newcomers and beginners. As a result, this article will highlight ten of the best Summoner's skills in order to highlight their strengths.

 

10. Energy Drain

A video about Summoner’s rotation and abilities. See Energy Siphon in action at 4:08.

Energy Drain is the first ability spell to be introduced in this article. It is an essential spell for Summoners.

Why Energy Drain is Great:

  • When executed, Energy Drain will deal 200 unspecified damage to the targeted enemy.
  • It will grant the Summoner the Aetherflow II effect, allowing them to use spells and abilities such as Fester and Painflare.
  • It will also grant Further Ruin, which will allow them to cast Ruin IV, which has 430 damage potency for the first enemy and 60% less for the remaining enemies.

Energy Drain details

 

9. Searing Light

A video about the basics and details of a Summoner. See Searing Light in action at 20:30.

Searing Light is the second ability spell to be introduced in this article. It is a support ability that is important not only for the Summoner but also for their party members.

Wh Searing Light Is Great:

  • When Searing Light is activated, it grants the Summoner and their party members a 3% increase in damage dealt.
  • It will also last for 30 seconds, which is quite a long time for a buff, allowing the Summoner and party members to deal increased damage for the duration of the buff.
  • This allows the party to deal more overall damage to the enemies, allowing them to kill the boss faster and complete the instance or fight faster.

Searing Light details

 

8. Summon Titan II

A video about the new animations for Summoners’ summons. See Summon Titan II in action at 1:02.

Summon Titan II is the third spell to be introduced in this article and the first summon spell to be featured here. As the name implies, it will let the Summoner invoke the power of the Primal Titan.

Why Summon Titan II is Great:

  • Summon Titan II summons Topaz Titan and instructs it to cast Earthen Fury, a very powerful spell that deals 700 potency damage to the first enemy and 60% less damage to the remaining enemies.
  • Summon Titan II will also grant four stacks of Earth Attunement, allowing the Summoner to cast spells such as Topaz Catastrophe and Topaz Rite.
  • Using Topaz Catastrophe or Topaz Rite grants Titan's Favor, allowing the Summoner to cast Mountain Buster, a spell that allows the Summoner to deal even more damage to the enemies.

Summon Titan II details

 

7. Summon Garuda II

A video about the new animations for Summoners’ summons. See Summon Garuda II in action at 0:35.

Summon Garuda II is the next spell to be featured in this article, and is also the second Summon spell to be introduced. Like the name implies, it will let the Summoners summon the spirit of the Garuda Primal.

Why Summon Garuda II is Great:

  • Summon Garuda II summons Emerald Garuda and instructs it to cast Aerial Blast, a very powerful spell with a 700 damage potency for the first enemy and a 60% damage potency for the remaining enemies.
  • Summon Garuda II also grants Garuda's Favor, allowing the Summoner to cast Slipstream, a powerful spell that deals 430 damage potency to the first enemy and 65% less to the remaining enemies. It will also create a windstorm around the targeted enemy, dealing 30 damage to any enemies who enter for 15 seconds.
  • It will also grant the Summoner 4 stacks of Wind Attunement, allowing him to cast spells such as Emerald Rite and Emerald Catastrophe.

Summon Garuda II details

 

6. Summon Ifrit II

A video about the new animations for Summoners’ summons. See Summon Ifrit II in action at 1:30.

Summon Ifrit II will complete the triad summoning of the three original primals of the Summoners, which will summon the infernal primal Ifrit to the battlefield.

Why Summon Ifrit II is Great:

  • Summon Ifrit II summons the Ruby Ifrit and commands it to cast Inferno, a powerful spell that deals 700 damage to the first enemy and 60% less damage to the remaining enemies.
  • It will also grant Ifrit's Favor, allowing the Summoner to cast Crimson Cyclone and Crimson Strike, both of which deal 430 damage to the first enemy and 65% less damage to the remaining enemies.
  • Finally, it will grant two stacks of Fire Attunement, allowing Summoners to cast new spells such as Ruby Rite and Ruby Catastrophe.

Summon Ifrit II details

 

5. Dreadwyrm Trance

A video about the basics of Summoners for newbies. See Dreadwyrm Trance in action at 3:15.

Dreadwyrm Trance is the next offensive spell to be featured in this article. It is a level 58 spell that will later be replaced with Summon Bahamut at level 70. 

Why Dreadwyrm Trance is Great:

  • The Summoner will be able to enter Dreadwyrm Trance for 15 seconds.
  • It will change Ruin III to Astral Impulse while in this trance, dealing unspecified damage with a potency of 440. It will also change Outburst to Astral Flare, dealing 180 damage to the targeted enemy and all nearby enemies.
  • Finally, it will grant the Summoner Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum, allowing him to summon Ifrit, Titan, and Garuda, respectively.

Dreadwyrm Trance details

 

4. Enkindle Phoenix

A video about Summoner’s skills in detail. See Enkindle Phoenix in action at 39:45.

Enkindle Phoenix is the next offensive spell to be featured in this article. It is an important spell that will order the phoenix to execute their powerful spell.

Why Enkindle Phoenix is Great:

  • Enkindle Phoenix is a very powerful spell that should only be used after the Summoner has successfully summoned Phoenix into the field because it deals a lot of damage to the enemies.
  • It will instruct Demi-Phoenix to cast Revelation, a fire spell that deals 1,300 fire damage to the first enemy and 60% less to all subsequent enemies.
  • With such a high damage potency, it is undoubtedly one of the most potent spells that the Summoner can use to annihilate their enemies.\

Enkindle Phoenix details

 

3. Enkindle Bahamut

A video about Summoner’s skills in detail. See Summon Phoenix in action at 35:30.

Enkindle Bahamut is a very powerful spell similar to Enkindle Phoenix. Enkindle Bahamut will order the summoned Bahamut to execute their most powerful spell.

Why Enkindle Bahamut is Great:

  • Enkindle Bahamut is a very powerful offensive spell that must be used after the Summoner has successfully summoned Demi-Bahamut onto the field, as it deals a significant amount of damage to the enemies.
  • Enkindle Bahamut will instruct the Demi-Bahamut to cast Akh Morn, a very powerful spell that deals 1,300 damage to the first enemy and 60% less damage to all remaining enemies.
  • With damage potency as high as Enkindle Phoenix, Enkindle Bahamut is a must-cast spell that can wipe out a large number of enemies.

Enkindle Bahamut details

 

2. Summon Bahamut

A video about Summoner’s skills in detail. See Summon Phoenix in action at 34:35.

Summon Bahamut is is the next spell to be featured in this article and is also the next Summon Spell introduced, which will call the Demi-Bahamut out into the battlefield

Why Summon Bahamut is Great:

  • Summon Bahamut will bring the Demi-Bahamut to the battlefield. It will also allow the Summoner to execute Enkindle Bahamut once they have been summoned.
  • Demi-Bahamut will automatically apply Wyrmwave to the Summoner-attacked target. Wyrmwave is an attack spell with a damage potency of 150.
  • It will also transform Ruin III into Astral Impulse, an attack spell with 440 damage potency. It will also change Outburst to Astral Flare, which deals 180 damage to the targeted enemy and all enemies nearby.
  • In addition, when the Summon Bahamut duration expires, it will activate Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum, allowing the Summoner to resurrect the three primals.

Summon Bahamut details

 

1. Summon Phoenix

A video about Summoner’s skills in detail. See Summon Phoenix in action at 38:35.

Summon Phoenix is the last spell to be featured in this article and is also the most powerful Summon spell that the Summoner can have access to currently.

Why Summon Phoenix is Great:

  • Summon Phoenix allows the Summoner to enter Firebird Trance and summon the Demi-Phoenix, who will cast Everlasting Flight, a support spell that gradually restores the Summoner's and their party members' HP with a cure potency of 100 for 21 seconds. It will also enable the Summoner to carry out Enkindle Phoenix.
  • Furthermore, Demi-Phoenix will use Scarlet Flame on the Summoners' targets automatically. Scarlet Flame will deal an additional 150 damage potency on top of the Summoner's casted spells' damage potency.
  • It also transforms Ruin III into Fountain of Fire, a powerful spell with 540 fire damage potency. It will also change Outburst to Brand of Purgatory, dealing 240 damage potency to the targeted enemy and granting you a 240 damage potency.

Summon Phoenix details. 

 

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