[Top 5] Deep Rock Galactic Best Perks For Scout

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Updated:
10 Sep 2022

What are the best perks for Scout?

You have looked at all the classes, and you got hooked by the Scout. His beard, blue clothes, and his grappling hook were the things you were looking for in a character class. Out of the four classes available, the Scout provides the most mobility and very good utility for either playing solo or with teammates. To enhance his playstyle, you will want the best perks available, and we got you covered on that.

 

5. Thorns

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Imagine you’re facing a horde of Swarmers, and your grappling hook is on cooldown. If you don’t have Thorns, you’re in for a bad time, because this perk deals damage back when you get hit by a melee attack, causing it to kill or at least injure the bugs. This is especially useful when you’re doing Swarmageddon missions, because you’ll face huge amounts of Glyphid Swarmers. This is why Thorns is one of our favorite perks.

This perk gives you the following:

  • Any time an enemy hits you with a melee attack it will itself take 6 / 12 / 18 / 24 damage.

Why Thorns is Great for Scout:

  • You will be able to deal with Glyphid Swarmers better, instantly killing them.
  • It’s an overall great perk, you’ll want all the damage you can get.

Link to this perk: https://deeprockgalactic.fandom.com/wiki/Thorns

 

4. Ressuplier

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Scout really thrives on mobility as previously mentioned, and if you’re standing still, you’re an easy target for the waves of bugs. This perk will let you stock up on ammo up to faster, gain extra healing and it even reloads your guns! This is especially good on Scout, as it gives you more time to move around and find a better position. You’ve got aliens to shoot, so no time to lose!

Ressuplier gives you the following:

  • Stock up on Ammo and Health 20 / 30 / 40 / 50 % faster at the Resupply Pod.
  • Regain an extra 10 / 15 / 20 / 25 % health when you resupply.
  • After resupplying, all weapons instantly reload.

Why Ressuplier is Great for Scout:

  • Getting ammo faster is very helpful when you’re in the middle of fighting hordes, since you spend less time standing still.
  • You won’t be as reliant on Red Sugar to heal, since it heals you more.
  • It reloads your guns, which can help you in a tight situation.

Link to this perk: https://deeprockgalactic.fandom.com/wiki/Resupplier

 

3. Born Ready

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We love this perk, because it reloads your weapons automatically if you’re not using them. It takes up to a minimum of 5 seconds to activate. This way you’ll always have flares at the ready on your Flare Gun, and if you’re using a gun that has a reload mechanic, just switch guns, shoot bugs, and switch back. No time wasted.

The Born Ready perk grants you the following:

  • Unequipped weapons automatically reload after 15 / 10 / 5 seconds.

Why Born Ready is Great for Scout:

  • It will definitely be helpful in tight situations, because you won’t spend time reloading.
  • One of the best feelings is to always have flares at the ready. The gun takes some time to reload, and it’s just quality of life.
  • Since you’ll be using the Grappling Hook a lot, this perk will activate quite often.

Link to this perk: https://deeprockgalactic.fandom.com/wiki/Born_Ready

 

2. Field Medic

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This perk is especially good when you’re playing with other dwarves, because it has two effects: it shortens the time you take to revive teammates, and at the maximum tier, you will fear the bugs around the revived dwarf. You’ll also have an instant revive per mission. As Scout, you want to be zooming throughout the battlefield, and you’re the best candidate to revive downed teammates! Engineer approved!

Field Medic gives the following:

  • Passive: You revive teammates 15 / 20 / 25 / 30 % faster. [Tier 4 only: Upon reviving someone, nearby enemies flee.]
  • ALL TIERS: Active: Once per mission, you can get a downed teammate instantly back on their feet.

Why Field Medic is Great for Scout:

  • Reviving your teammates faster can be the difference between finishing the mission or everyone getting downed.
  • Fearing the bugs that are surrounding the downed teammate will give them time to reposition and deal with the crowd.
  • The instant revive is fantastic, especially if your squad is struggling with the waves of Glyphids. 

Link to this perk: https://deeprockgalactic.fandom.com/wiki/Field_Medic

 

 1. Heightened Senses 

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Everybody hates being grabbed in Deep Rock Galactic. Cave Crawlers, Mactera Grabbers, and even the Nemesis can grab you, and if you aren’t using this perk, you’ll either have to rely on your teammates to help you, or you’re in for a world of hurt. This perk will trigger a warning of when an enemy is trying to grab you, which by itself is very handy, but it also gives you the possibility of releasing yourself from the jaws, up to twice per mission. We highly suggest always bringing this perk, especially when you are playing solo. Rock and Stone!

This perk gives you the following:

  • Passive: You get an early warning when a creature is about to grab you.
  • Active: 1 / 2 / 2 times per mission, you can escape after being grabbed, killing your captor in the process. (∞ / 90 / 5 seconds cooldown)

Why Heightened Senses is Great for Scout:

  • It’s a great perk, specially for solo play, because you can release yourself from anything that grabs you. 
  • The warning it gives you is very noticeable, which in a tight fight will help you be alert and instantly deal with the threat.

Link to this perk: https://deeprockgalactic.fandom.com/wiki/Heightened_Senses

 

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Gamer Since:
1995
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RPG
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