[Top 5] Dead By Daylight Best Meg Thomas Builds

dbd, dead by daylight, meg, thomas, meg best builds, meg head
Updated:
28 Jul 2021

[Top 5] Dead By Daylight Best Meg Thomas Builds

Meg Thomas is one of the original survivors that launched with the base game of Dead by Daylight. Being that she is one of the first survivors, her perks are fairly strong, in fact, you probably get the most value out of her 3 teachable perks than any other survivor. Let’s look into some builds you can use with them.

5. Advanced Meg

Meg Thomas (Dead By Daylight) 2020 Beginners' Build #3

Starting, we have Advanced Meg which is a perfect introduction to these builds because it introduces all 3 of Meg’s teachable perks. This is a great beginner build since it doesn’t require you to have anyone else’s teachable perks unlocked either.

Adrenaline is a great end game perk that can become strong if you manage to get all 5 generators done, otherwise, it is useless, unfortunately. When it does kick in, however, it can save you from a hard time.

Kindred is a great solo queue perk to use, because it allows you to see every other survivor on the map while it is active, as well as the Killer’s aura within a certain distance to the hooked survivor. Also, when you are hooked, it lets all the other survivors see each other and the killer’s aura as well. This is invaluable information and your teammates will love you for it.

Sprint Burst is one of the stronger exhaustion perks in the game, it allows you to use it whenever you want, you do not need to vault a window or need to be injured to use it. You can even use it when you aren’t in a chase just to get to objectives faster.

Quick and Quiet allows you to vault windows and pallets or jump inside lockers without making a noise notification for the killer which in turn allows you to juke the killer and have them possibly lose you.

What Advanced Meg Excels In:

  • Uses all 3 of Meg’s teachable perks.
  • Opportunity to prolong chases when spotted by the killer.
  • Opportunity to mind game killer through vaults.
  • Strong end game potential.

Perks Used:

Adrenaline: When the Exit Gates are powered, instantly heal one Health State and sprint at 150% of your normal Running speed for 5 seconds.

  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
  • Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

Kindred: While you are hooked:

  • The Auras of all Survivors are revealed to one another.
  • Whenever the Killer is within 8/12/16 meters of your Hook, their Aura is revealed to all Survivors.
  • While another Survivor is hooked:
  • The Auras of all other Survivors are revealed to you.
  • Whenever the Killer is within 8/12/16 meters of the hooked Survivor, their Aura is revealed to you.

Sprint Burst: When starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

  • Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
  • Sprint Burst cannot be used when Exhausted.

Quick and Quiet: Loud Noise notifications for rushing to vault Windows, or to enter or exit Lockers are completely suppressed.

  • Quick & Quiet has a cool-down of 30/25/20 seconds.

 

4. I Run Killers

My Meg Thomas Build Is Unstoppable "I Run Killers For Eternity With This Build" Dead By Daylight

I Run Killers is used with the intent of being in a chase as long as possible while the rest of your team can do generators. The perks used here help you significantly in a chase, you just need a bit of skill in looping the killer around.

Iron Will makes it harder for the killer to figure out where you are since you will not be giving off grunts of pain. Even while you are being actively chased this is still strong because if you lose line of sight of the killer, they only have an idea of where you are and can’t pinpoint you based on your sounds.

Resilience and Spine Chill give you speed boosts to actions including vaulting. So if you are injured and being chased by the killer you can vault much faster than a default survivor which will allow you to loop multiple tiles much more.

And once again we have Sprint Burst which gives you free distance in a chase when you use it at the beginning when you get caught.

What I Run Killers Excels In:

  • Very strong loops while being chased by the killer.
  • Quick vaults.
  • Strong exhaustion perk.

Perks Used:

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.
Resilience: When injured, your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 3/6/9%.
Spine Chill: Whenever the Killer is looking in your direction when within 36 meters of you, Spine Chill activates:

  • Skill Check Trigger odds are increased by 10%.
  • Skill Check Success zones are reduced by 10%.
  • Your Action speeds in Repairing, Healing, Sabotaging, Unhooking, Vaulting, Cleansing, Opening, and Unlocking are increased by 2/4/6%.

Sprint Burst: When starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

  • Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
  • Sprint Burst cannot be used when Exhausted.

 

3. Meta Survivor

Abusing The Meta Survivor Build For 5 Gens - Dead by Daylight

The Meta Survivor uses, you guessed it, all meta perks. These perks are very strong and when used correctly / able to use them, and should give you a very high chance to escape the trial.

Adrenaline gives you an instant heal and speed boost once all 5 generators are done which can save you in some situations. If you are working on the last generator and are injured you don’t have to worry about healing since getting the generator done will do that for you, or if you are being chased by the killer, you will get an extra hit back, and the extra speed boost too.

Dead Hard is arguably the best exhaustion perk as it helps you extend loops. Occasionally you will be able to use Dead Hard’s invincibility frames to dash through an attack, but most of the time you will be using the extra distance it gives you to make it to a window or pallet when normally you wouldn’t make it.

Decisive Strike and Unbreakable are both rather situational, however still very strong. Decisive Strike allows you to stun the killer when being picked up after recently being unhooked, basically giving you a second chance at a chase. Unbreakable will allow you to recover faster on the ground and allows you to pick yourself up once. This is only going to be used if the killer is trying to slug you, or trying to wait out the timer for Decisive Strike.

What Meta Survivor Excels In:

  • Very strong perks.
  • Counters tunneling.
  • Counters slugging.
  • Great chase potential.

Perks Used:

Adrenaline: When the Exit Gates are powered, instantly heal one Health State and sprint at 150% of your normal Running speed for 5 seconds.

  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
  • Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

Dead Hard: When Injured, tap into your adrenaline bank and dash forward quickly to avoid damage.

  • Press the Active Ability button while running to dash forward.
  • Avoid any damage during the Dash.
  • Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds.
  • Dead Hard cannot be used when Exhausted.

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.
  • While Decisive Strike is active, the following interactions will deactivate it:
  • Repairing a Generator.
  • Healing yourself or other Survivors.
  • Cleansing a Totem.
  • Sabotaging a Hook.
  • Unhooking other Survivors.
  • Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time.

Unbreakable: Once per Trial, you can completely recover from the Dying State.

  • Your Recovery speed is permanently increased by 25/30/35%.

 

2. Toxic Meg

Playing As Meg Thomas BUT I'm SUPER TOXIC | Dead By Daylight

Toxic Meg is titled as such because its intent was to put things together that upset the killer the most. While this build was made a while ago, these perks are still very annoying to the killer today.

Adrenaline is annoying because the killer is worried about the generators being finished, and once that final generator pops and they see survivors all heal up, it just adds a lot more stress to them.

Decisive Strike is annoying because it gives survivors a second chance at a chase and stuns the killer, which is never fun and is bound to make them at least a little upset.

Sprint Burst can be annoying as well if used in a specific way. A way you can use it like this is to wait for the killer to get close to you so that they start to attack, but then you start sprinting, activating Sprint Burst, which then makes the killer miss their attack and have to catch back up to you again.

Self Care isn’t toxic to the killer at all. It is probably more annoying to your teammates since you aren’t spending your time working on generators or having a teammate heal you much faster.

What Toxic Meg Excels In:

  • Strong end game perks.
  • Counters tunneling.
  • Ability to heal yourself if needed.

Perks Used:

Adrenaline: When the Exit Gates are powered, instantly heal one Health State and sprint at 150% of your normal Running speed for 5 seconds.

  • Adrenaline is on hold if you are disabled at the moment it triggers and will instead activate upon being freed.
  • If playing against The Nightmare, Adrenaline will wake you from the Dream World upon activation.
  • Adrenaline ignores an existing Exhaustion timer, but causes the Exhausted Status Effect for 60/50/40 seconds.

Decisive Strike: After being unhooked or unhooking yourself, Decisive Strike activates for the next 40/50/60 seconds:

  • When being grabbed or picked up by the Killer, succeed a Skill Check to automatically escape their grasp, stunning them for 5 seconds.
  • Successfully stunning the Killer will disable Decisive Strike for the remainder of the Trial and result in you becoming the Obsession.
  • While Decisive Strike is active, the following interactions will deactivate it:
  • Repairing a Generator.
  • Healing yourself or other Survivors.
  • Cleansing a Totem.
  • Sabotaging a Hook.
  • Unhooking other Survivors.
  • Increases the odds of being the Obsession.
  • The Killer can only be obsessed with one Survivor at a time.

Self Care: Unlocks the ability to heal yourself without needing a Med-Kit at 50% of the normal Healing speed.

  • When using a Med-Kit, its Depletion rate is decreased by 10/15/20%.

Sprint Burst: When starting to run, break into a sprint at 150% of your normal running speed for a maximum of 3 seconds.

  • Sprint Burst causes the Exhausted Status Effect for 60/50/40 seconds.
  • Sprint Burst cannot be used when Exhausted.

 

1. Ninja Meg

NINJA MEG! | Dead By Daylight MEG THOMAS PERK BUILDS

Finally, we have Ninja Meg. While all the other builds were generally focused on making your chase potential strong, Ninja Meg is focused on being sneaky and hiding from the killer.

Iron Will helps you suppress the noise you make while you are injured. Urban Evasion adds to this because you can crouch walk while moving at the same speed as normal walking, allowing you to shrink your model and making it easier to sneak around tires, trees, barrel fires, etc. If you were to do this without Iron Will and were injured, you would give away your position easily.

Quick and Quiet is used to quickly vault things or getting into lockers to quickly hide from the killer without them seeing you, or if they do see you and you are in a chase, for confusing them by making them think you are going to vault, but if they try to double back and don’t hear the noise notification, they may end up doubling back again and losing you.

Calm Spirit is mostly just used for the theme of the build, it allows you to run around Crows without setting them off, which can counter killers that use Spies from the Shadows. It does also however suppress your screams which can counter killers that have abilities that make you scream, mostly The Doctor, but also The Clown. This can also soft counter killers that are using perks like Infectious Fright or Dragons Grip.

What Ninja Meg Excels In:

  • Being sneaky and hard to spot.
  • Ability to mind game the killer.
  • Easy to hide from the killer.
  • Hard counter to Doctors.

Perks Used:

Iron Will: When injured, Grunts of Pain are reduced by 50/75/100%.
Urban Evasion: When crouching, your Movement speed is increased by 90/95/100%.
Quick and Quiet: Loud Noise notifications for rushing to vault Windows, or to enter or exit Lockers are completely suppressed.

  • Quick & Quiet has a cool-down of 30/25/20 seconds.

Calm Spirit: The chances of alerting nearby Crows are reduced by 80/90/100% and your urge to scream from pain is suppressed.

 

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Gamer Since:
1996
Currently Playing:
Dead by Daylight
Top 3 Favorite Games:
Awesomenauts, Rainbow Six Siege, Diablo